Get a guidance computer (or whatever they're called) instead. Reaction wheels, by themselves, are useless. The PID controller also seems to be better tuned (perhaps even auto-tuning itself) to various vessels, resulting in less oscillation and better control in general. Applying a control input will "disable" the PID controller for that axis,* allowing you to rotate your vessel without disabling the autopilot. The replacements for the ASAS are even better. These are now even more useless on their own, since they no longer have the PD controller that would dampen (although not stop) rotation.Īll types of reaction wheels, both discrete modules and those built into command pods and similar, now consume your ships available electric charge when operating and running out of charge will disable them. What used to be SAS are now just reaction wheels, increasing the available torque to your vessel. Version 0.21 has drastically changed the stabilization and autopilot mechanics previously associated with SAS and ASAS. You really want one of these on most ships that you launch (exceptions to every rule, and so on). It allows you to do launches without having to constantly correct your ship's trajectory. ASAS will send commands to aerodynamic control surfaces, thrust vectoring engines, RCS, and yes, even SAS modules in order to keep the ship pointed in a given direction. In short, they're practically useless.ĪSAS, on the other hand, is incredibly useful. Finally, SAS does nothing for you in terms of docking craft together, especially since you're already going to have RCS. During launch, you're better served by thrust vectoring and aerodynamic surfaces than SAS, and in orbit, you should have more than enough time to orient even large vessels with just the torque provided by the command pod, with maybe a little help from RCS. You'll find that many KSP YouTubers don't either, since there really isn't that much of a benefit to them. Having said that, I don't use SAS modules except in extreme cases. This is beneficial for reducing roll during launch (if you don't use aerodynamic control surfaces), and for pitching and yawing a large spacecraft once in space without using RCS or thrust vectoring engines. The only thing that SAS modules do is increase the amount of torque available for rotation. You need an ASAS to command the SAS modules in order to have some form of auto-pilot. Jet engines use intake air in a volumetric mixture of 1 unit of liquid fuel per 15 units of intake air.SAS modules, by themselves, will do nothing to keep your ship pointing up. All rocket fuel tanks store liquid fuel and oxidizer in this ratio. How do you use a liquid fuel engine in KSP?Rocket engines using liquid fuel and oxidizer, use a volumetric mixture of 9 units of liquid fuel per 11 units of oxidizer. The only way around this is by using a dedicated fuel vessel to dock to one ship and move the fuel to the other. Your two vessels have to be docked to transfer fuel between them. How do you transfer fuel in KSP without docking?You can use the KLAW if you don't have docking ports. Save a bit of navigating back and forth across the screen. KERBAL SPACE PROGRAM CONTROLS NOT RESPONDING PS4How do you refuel in KSP console? Open the first fuel tanks window (square on PS4 - Radial Control preset) then hold down the upper right bumper and open the second tanks window. Then, hold Alt (Option on a Mac) and right-click on the fuel tank of your target spacecraft that you want to refuel. If you've followed the tutorial, it should be full. Can you refuel in Space KSP?Right-click on the Rockomax Jumbo-64 Fuel Tank of your fuel tanker.
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